Group contribution blog

For our group project we decided to create a card game based around the tv
show ‘The Bachelor’, in my group I had Casey, Charlea and Matt. At first when coming up with ideas we were all interested in different genres and ideas for games, but we all agreed on having a game that included some sabotage element entwined. This process of group work had been challenging due to availability and having some personal issues arise, but as a group we tried to keep communication going.

When the group first came together, I had been a bit late so that left me finding a group but that worked out well because we all had our ideas and different outcomes we wanted for the game. I missed out on getting to know the group better, but the initiative from myself wasn’t made either so it was a downfall on my part. I had a few things personally that stood in the way of coming to fully appreciate my team that I had and work the best I can. Our first class we had to pick the idea which we did choosing the Bachelor theme, I was so happy with this one because I personally enjoy the show so I could give background to other group members who hadn’t. In that time of class, I decided to write out the planning of the show, what exactly happens in the stages and how the show ends. We needed to do this so that we can make the game revolve around these pinnacle points of the show, and of course using the eye-catching symbols that made the show famous. Also, our idea needed to entice the audience into wanting to play the game, reality tv’s audience watches a show like these because of ‘it’s entertainment and relaxing value also tended to perceive the meticulously edited and frequently preplanned content of reality interaction as realistic’ (Papacharissi, Mendelson, 2011). From this, we wrote down possible game ideas including the different stages we could possibly use. 

Our inspiration was from the games that were played in class, one we enjoyed was the Sheriff of Nottingham, where the players can bluff. I wanted to research as to why the audience loved the show, seeing all these women trying their hardest to gain the attention of the Bachelor. People love to see the ‘drama and the backstabbing’ (Beaver, 2018), so we had to add that within our game to encompass the true Bachelor experience. The sabotage element is probably my favourite step, as it allows the game flow to be changed in different directions, people can decide who they want to work with or against. When we were coming up with the design elements, I hadn’t noticed we had cards designed so I just quickly came up with some for the group – but this worked out as we missed one or to gift cards anyway that we needed. This was a great learning experience about my own issues and dictating how to keep my head on task with group assignments – for next time I will be continually keeping up to date with the communication because it isn’t fair for the other team members. Although, designing those cards, for me that was a learning moment because I am usually not the design type, so I tried to just put myself out there. My group did like the designs, but we already had better and updated game cards, so it was the right choice to just keep mine for design guides.

For our first play testing experience in class, I was unable to attend due to being sick, but we were successful with our feedback from the class so through the iteration process we were able to change some things around. As well for the final assessment I filmed myself playing the game from my own perspective, as well as to see how well I could explain the game. I read the rules once over and gave it a go to record myself with the cards which worked out well, I enjoyed the game even though it was just a walk through – the game made sense. The iteration process was extremely beneficial for us as we were able to identify what needed the changes and what people enjoyed – even though are rules were not the best at the start now they are simple and easy to understand. I believe that if I had been with the group from the start, I would have clicked better into working mode but that was no one else’s fault but my own. In our presentation I discussed the iteration process and play testing experience, how are group adapted to the change in what we had been given from out feedback. 

Our inspiration was from the games that were played in class, one we enjoyed was the Sheriff of Nottingham, where the players can bluff. I wanted to research as to why the audience loved the show, seeing all these women trying their hardest to gain the attention of the Bachelor. People love to see the ‘drama and the backstabbing’ (Beaver, 2018), so we had to add that within our game to encompass the true Bachelor experience. The sabotage element is probably my favourite step, as it allows the game flow to be changed in different directions, people can decide who they want to work with or against. When we were coming up with the design elements, I hadn’t noticed we had cards designed so I just quickly came up with some for the group – but this worked out as we missed one or to gift cards anyway that we needed. This was a great learning experience about my own issues and dictating how to keep my head on task with group assignments – for next time I will be continually keeping up to date with the communication because it isn’t fair for the other team members. Although, designing those cards, for me that was a learning moment because I am usually not the design type, so I tried to just put myself out there. My group did like the designs, but we already had better and updated game cards, so it was the right choice to just keep mine for design guides.

From the workload I would have done the least compared to my other team members – I really enjoyed our idea and when we did have discussions or work really did well. I wish that I could have got together with my group before we handed in our final assessment, but we did well with our theme, and I still love the outcome for our game. For my next group assignment, I will be working on my overall communication skills, as well as being transparent if I am feeling overwhelmed or not understanding. I did feel anxious within a group environment but if I had made this clear from the start, I would have had a better outcome for my part of the group task.

Final Product:

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